منابع مشابه
Virtual Reality, Art and Entertainment
Most existing research on virtual reality concerns issues close to the interface, primarily how to present an underlying simulated world in a convincing fashion. However, for virtual reality to achieve its promise as a rich and popular artistic form, as have the novel, cinema, and television, we believe it will be necessary to explore well beyond the interface, to those issues of content and st...
متن کامل3D live humans in mixed reality entertainment
We present a system that introduces live captured 3-d content into augmented reality. For each frame we estimate the transformation between the users point of view and a card marker. We then generate a novel or "virtual" view of the live subject from the same perspective. This "virtual view" is generated based on measurements from fifteen cameras that surround the subject. A fast shape-from-sil...
متن کاملMIXED FANTASY: Exhibition of Entertainment Research for Mixed Reality
This exhibition presents a Mixed Reality experience that applies basic research to the media industries of entertainment, training and informal education. Contributing areas of research include tracking, registration, rendering, real-time and distributed algorithms, and adaptations of existing as well as the creation of new forms of artistic convention.
متن کاملMixed Reality and the Interactive Imagination: Adding the art to the science and technology of Mixed Reality for training, education and entertainment
Technology has advanced to the point where realism in virtual reality is very achievable. However, in our obsession to reproduce the world and human experience in virtual space, we overlook the most important aspects of what makes us who we are—our reality. Yet, it isn’t enough just to trick the eye or fool the body and mind. One must capture the imagination in order to create truly compelling ...
متن کاملEntertainment, Culture, and Media Art
This chapter is dedicated to explore the relationship between entertainment, culture, and media art. Firstly, the positioning of entertainment will be described including the historical point of view and also focusing on recent digital entertainment technologies. It will be clarified that entertainment is closely related to the mental sustainability of human and therefore has a close relationsh...
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ژورنال
عنوان ژورنال: International Journal of Virtual Reality
سال: 2009
ISSN: 1081-1451
DOI: 10.20870/ijvr.2009.8.2.2729